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Looks good.

Will we have "fine" control over what elements are displayed, like in a Bodyslide (Skyrim) armor mesh where you can disappear certain elements or is it like an all or nothing kind of deal?

ie I might want to have just the gold bangles remaining, but have all the cloth removed. Or maybe I want fishnet for everything. Or maybe have clothing pushed to the side. 

I am currently brainstorming how to do the clothing system. I am planning to split it up into different slots. Like arms, legs and so on, that way you can mix it up. Would be awesome to do even finer controls for customization, like you mention, but it might take a lot of time to set up correctly 

Well some things that are appreciated, though not necessary with such a system is:

-> Ability to colorize different elements; ie a different color for metals, cloth, leather, etc... for a specific slot. So have golden bangles for the leg slot, but silvery bangles for say shoulders.

-> Different textures applied to same mesh; ie cloth pants could be made of cloth, or have patterns on them or have transparency (ie ripped cloth).

-> Some good old cloth physics; depending on difficulty of implementing such a system. Like a flowy skirt, kind of thing. 

-> Pulled down, pushed aside, or crumpled up on the ground. 

-> The ability to remove or re-add clothing. 

Great recommendations. I will se how far I can take it 

Oh yeah before I forget, again. 

An RGB Color Wheel or Color Selector or just enter a Hex Code or RGB Code to get the color you want. 

Also for hair if possible. 

Also managed to update my machine to Win10, and tried out the desktop version, so it does work on my machine now. So future feedback will be on the desktop version.

Awesome 

Played Desktop a bit, some comments:

-> Some minor typos here and there. Like pr instead of per, or vaccuum instead of vacuum. 

-> Did not notice any functional difference between web version tentacles and desktop tentacles. ie the web version is supposed to have simple tentacles, but didn't notice more complex tentacles in desktop. The only time I noticed a difference, was the oviposition event had like an animation of eggs travelling down it... mostly it looked like wiggling though. 

-> Found the game's performance and frame pacing/frame rate to be far better on desktop, over web. 

-> Otherwise, not sure the differences between the builds. 

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Others:

-> Have a button to reset position, so that if you twist the girl too much, you can reset to default point of view. 

-> Would be nice to change hair color without having to unlock it first. 

-> Maybe an unlockable position, like the main menu, where her upper body is "vored" into the flesh wall, and you can switch between viewing her front (inside the wall) and viewing her back (where you see her butt/legs hanging out).

-> An option to change voice. Like in Saints Row games where you can change the "pitch" with a slider, to be either deeper or more squeaky. 

-> An option for her to close her eyes, whether automatic or just you press a button. 

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Will play some more later, and give some other feedback.