When trying to run the game I always get the following error:
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]
Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907
with error E_FAIL
0x00007ff677810fac Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff67781a7a8 Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff6777e810b Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff6777ec6ac Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff6777f4e0f Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff675cf87b7 Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff675cf8589 Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ffc8a50259d KERNEL32.DLL!UnknownFunction []
Crash in runnable thread RHISubmissionThread
A shame, since the game looks cool. I ran it on a HP laptop with the operative system Windows 11