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Thank you for your feedback. While I agree with your suggestions, I would appreciate thoughts on the other mechanics implemented (e.g. the air dash, the fans, etc.). That way, I’ll have a better idea on what should be improved/altered if I decide to return to this project. I feel like it does have potential, it’s just that a single week is not enough to do it true justice, especially considering I took it on solo rather than with a team.

If you have any questions, feel free to reply to this comment.

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Oh well, I'll tell you my opinion. The trampolines and fans could have been interesting, but I didn't think they worked consistently. The bouncing off the walls was also a bit of a hassle. To be honest, the awkward lighting just ruined the overall experience, but the trampoline was particularly frustrating. I lost progress several times, not knowing where to go or if I could even jump, but one day, I just managed to fly through a through platform (I don't know why, but it was extremely unstable, which was a shame). The game definitely should have been divided into segments - it would have been easy to figure out where to go. The side paths are usually confusing and don't provide a clear path forward. There may have been a button to return to a checkpoint, but I couldn't find it, and the checkpoints were useless to me. I would have preferred a linear gameplay structure, making the game more accessible. The wood textures could have been changed.

Thanks again for your detailed feedback, and finding the time to write it! Although I would prefer to move onto new projects, this will come in handy for if I do decide to revisit this game when I have more free time. I may even add more levels. 😉