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A jam submission

DashbloomView game page

Speedrunning Game
Submitted by Dan5363631 — 3 hours, 3 minutes before the deadline
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Dashbloom's itch.io page

Results

CriteriaRankScore*Raw Score
Fun & Design#131.5812.500
Graphics & Animation#131.8973.000
Music & Sound#151.2652.000
Focus & Theme#161.5812.500
Technical#161.2652.000
Overall#181.4232.250
X Factor#190.9491.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Not in-game but on the game page

How did you implement the focus of the jam, speedrunnable?
The air-dash ability allows for time-saving shortcuts, timer during each run and a countdown at the start of them too,

Team Size

Solo (1)

Will you continue work on the game after the jam?

Undecided

How does your game apply the theme, Nature? (optional)
Natural looking materials, level design was meant to be tree-like as the player ascends it.

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Comments

Submitted

The lighting doesn't allow you to see anything properly. Despite using Unreal Engine with top-end embedded technologies, the game looks bad because of the terrible lighting. Climbing in the mud was quite unpleasant, but this is the only game feature that I found interesting when used correctly, but I'm not sure if the mud was used correctly here - if it was the only unpleasant element and the path was clear, it could be great, but it's just an additional discomfort. Sometimes it's not clear where to go at all. Overall, I didn't really enjoy it because of that. The game could have been much more interesting, even if you had just turned on the normal bright lighting.

Developer

Thank you for your feedback. While I agree with your suggestions, I would appreciate thoughts on the other mechanics implemented (e.g. the air dash, the fans, etc.). That way, I’ll have a better idea on what should be improved/altered if I decide to return to this project. I feel like it does have potential, it’s just that a single week is not enough to do it true justice, especially considering I took it on solo rather than with a team.

If you have any questions, feel free to reply to this comment.

Submitted(+1)

Oh well, I'll tell you my opinion. The trampolines and fans could have been interesting, but I didn't think they worked consistently. The bouncing off the walls was also a bit of a hassle. To be honest, the awkward lighting just ruined the overall experience, but the trampoline was particularly frustrating. I lost progress several times, not knowing where to go or if I could even jump, but one day, I just managed to fly through a through platform (I don't know why, but it was extremely unstable, which was a shame). The game definitely should have been divided into segments - it would have been easy to figure out where to go. The side paths are usually confusing and don't provide a clear path forward. There may have been a button to return to a checkpoint, but I couldn't find it, and the checkpoints were useless to me. I would have preferred a linear gameplay structure, making the game more accessible. The wood textures could have been changed.

Developer

Thanks again for your detailed feedback, and finding the time to write it! Although I would prefer to move onto new projects, this will come in handy for if I do decide to revisit this game when I have more free time. I may even add more levels. 😉