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(+1)

Nice entry! I thought the graphics and music were great, and I was able to successfully complete the game. I didn't notice the "right click" to remove items text hint until I was in my 3rd level, so maybe make that text a little bit bigger, or move it to the top of the screen instead. Or call it out in the tutorial? Also, maybe this might make it to easy, but having a "perfect solution" would help make your game feel more like it's about skill rather than luck. For example, in the level that introduces mines, if there were 2 mines and 2 scarecrows, this would be the perfect solution (screenshot). I think at the higher levels, it wouldn't be so easy for everyone to figure out the right combo of scarecrows and mines, but with the detectors it would be kind of like minesweeper: by eliminating certain spaces, you would be able to figure out where the scarecrow and mines need to go. Anyway, I really had a lot of fun and think your game has a lot of potential if you keep going with it. Great job!


(+1)

Hey, thank you for playing and for the feedback!
I agree, the levels could definitely be improved, and maybe instead of getting a game over when losing a plant, the player could just lose points (save 3 plants to progress - 6 would be perfect). 
I had initially considered rating the player based on how many plants they manage to protect, but had to cut it later due to time constraints.
I'll definitely work on improving that.
The moles start moving at random times, so depending on the order, that can change the puzzle, which ended up making things a bit confusing too.
Thank you, I really appreciate the feedback!