Play game
Clock Past's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #39 | 2.846 | 3.000 |
| Creativity | #40 | 3.373 | 3.556 |
| Impressiveness | #50 | 2.635 | 2.778 |
| Overall | #55 | 2.767 | 2.917 |
| Presentation | #82 | 2.214 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- "Excellent game design — very well thought out. A really interesting combination of puzzle and strategy. The secondary robot adds real value to the overall gameplay. Good graphics, clear instructions, and excellent use of colors. Overall, a brilliant concept and strong execution. Suggestions: The execution of the idea could definitely be improved. Even with the instructions, the gameplay was a bit tricky to understand. The player’s movement should be faster — this would really enhance the overall experience. The implementation of the second robot could also be improved. I didn’t quite understand when it was supposed to appear. Once it does, it simply mimics the first 5–6 moves of the player. Although the initial movements are displayed on the screen, the UI could be significantly improved to help players understand what’s happening. Remember, the goal is to create an exciting experience for the player. Animations could be added to enrich the gameplay — for example, animating the clock or the tiles. The yellow tiles could glow, and the red button could have a light effect to make the experience more immersive."
Number of team members
1
Please credit all external assets you have used.
Credit :
Race robot move - Ionicsmusic
Cuckoo clock - InsprctorJ
Alarm clock ticking - straget
What engine or toolset does your game use?
Unity, Photoshop, dotpict
Please provide a full playthrough YouTube video for your game.
https://youtu.be/8kqUU-Qqr30
Please provide a link to a 30 seconds gameplay YouTube video of your game.
https://youtu.be/8kqUU-Qqr30
Leave a comment
Log in with itch.io to leave a comment.





Comments
An interesting game! The way I understood it, the "trick" was to make sure your final recorded move had your player character end up on the button. That way, when the recording played all the way through, the "ghost" would stop moving on top of the button. Maybe there is a way to mix that formula up a bit? Requiring different buttons being pressed at different times, perhaps
Thank you for playing and i hope you enjoy it :D
Thank you for the idea, but for me the idea of "different buttons being pressed at different times" doesn't fit quiet well for the game. The purpose of the button is just for the one way platform. Initially i had an idea where there's a button that only the "ghost" / "player pas" could pressed, but for this one i scrap that plan because of the little time i had :')
The idea is very unique. I don't think anyone has ever implemented a turn-based movement system. I think you could make it better by adding a few more levels.
Thank you for playing and i hope you enjoy it :D
Also thank you for the feedback, the initial idea is i want to add 5 level, but because of poor time management and work :')
I decided that 3 levels is more than enough