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Interesting game. I like it. I think it should be harder though.

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Thanks for the feedback!

Yes, it will most likely be more difficult. I am currently working on the meta progression so that the difficulty increases and it will be interesting

I find the scaling of enemies, armor, and weapons to be well done across floors.


I do have a mild annoyance when it comes to understanding how vampire bite damage changes, or the unarmed damage of the knight, a tooltip on unarmed damage and so on would be awesome!

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A detailed tutorial is currently in development:)

I think the trouble is that you need a steady supply of food and weapons. If you hit a drought on either, then you will quickly die. The available of the things you need is random, so whether the game feels easy or hard is essentially left to chance.

On the other hand, that's part of what makes the game addictive: you never know how things are going to turn out.

Your long-term strategy is guided by your need for resiliency: You have to collect whatever supplies and artifacts will most likely help you weather a drought in some key resource.

There are some strategies that help, even in the absence of supplies and artifacts--which I think is fun to figure out.