It's a really refreshing game concept, thank you for sharing it. Here are some ideas for development: a sensitive map of the path leading to the different places, perhaps with surprising conventions as map legends; if it's a game about building a better community, perhaps also consider a more political layer, for example about marginality, where we indicate how emancipatory or alienating places are for the people who cross our path (as in the work of artists such as Larissa Fassler). Maybe this is off topic, but it just came to me, so I'll put it here! Well done again!