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RE: the ladders, I’m a 99% gamepad player (my hands ache gaming with a keyboard). The ladder from the top of the temple, no problem, it’s just the one after it where you have to jump from a leaf that I’d jump to but wasn’t dead-on facing it and then slipped off the side. I think having a platform under the ladder would have smoothed out the experience for people like me or have other context that leads to a similar result.

I’m terrible at directing the player. I think ratings-wise I’m generally 2’s because half the people figure out the mechanic and have a good time but the other half legitimately get frustrated. I also need to work on not wanting things to be “too obvious”, dunno if you suffer from that.

From your other comments, it’s sounds like you’re taking all this the right way. This is a cool game and some tweaks could help more people enjoy it. I saw on your game page that you are not going to update it but I hope after a little bit of space you take another pass at it. All this is legit game development, history is full of massively popular games that started out as something completely different but through playtesting changed entirely. And this why open betas and early access exist so keep at it!