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I also come from a background that involves a Studio Art degree and Media Production degree, so my focus has often involved handmade or video art, and I am making a game with miniature art graphics called 'Miniature Multiverse' and it may be relevant to what you're looking for aesthetically to some degree. It involves first person exploration of extensive O scale fantasy environments. http://www.miniaturemultiverse.com/



I am also using mini art for an improved remake of an earlier miniature golf game, that is titled Vivid Minigolf but in development has often been jokingly referred to as 'Miniature Miniature Golf'. Basically I was stuck in the first version with GameSalad's arbitrary 10mb filesize upper limit for HTML5 and that ruined the quality and scope of it, so now I am kind of redoing the core mechanics from scratch in Construct 2 and adding some new courses and such and making it work nicely on touchscreens as well as with a mouse and keyboard, and letting it be playable in high res. http://www.vividminigolf.com/

I also am doing some stuff selling paintings online, on Etsy, and selling massive piles of stock media of my own creation here on itch. You can find a lot of links to things on my Itch profile. http://www.matthornb.itch.io/ The Pinterest link on my itch profile especially contains a pretty thorough listing of the paintings I have made the last few years. 

Finally, I am looking at making a realtime 3d minigame called 'Easely' which is about creating portals with paintings. The main character can paint a scene and then walk right through the canvas into said scene. All the texture art would be scanned acrylic paintings made specifically for use on gameworld surfaces.

I also may be working more on a minigame called 'Eracer' which is a hand drawn top down racing minigame that likewise I already have a rough prototype for. 

Those are my more analog artsy gamedev projects but there are definitely a handful of others in the pipeline with more conventional 3d art styles... yeah, I always tackle too much. :)

Ah, that's fascinating! I had actually been working with a friend on a game made out of miniatures. We took a different route, though. We weren't into how round the 360 view felt so instead of stitching images together we decided to take a click-and-point approach. It's cool how you've leaned into that radial warping though -- it feels very trippy.