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Great story and art style! I especially like the effects when you're injured and die. The sprites and animations were also very cool. The camera was also well designed. I like that it leads the character when you're running. Maybe I missed something, but I couldn't figure out how to clear some of the long spike pits. Also, I wish you could see the spike pits before you fall into them, instead of having to memorize where they are. But overall, great job!

Thanks a lot! The long spike pits were there to teach the death mechanic, that after you reach 0 Health you can still survive by taking a enemy's soul. Probably should have made that way more clear in retrospect. But thank you very much!