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The premise, conflict, and atmosphere are all great setups--I think you guys got that. This is the first game involving killing that made me feel a subversion to the theme of generosity. However, various bugs / not enough polish takes away from immersion, but that can always be corrected given enough effort and time! 

For example:
-Green bar too bright, commanding attention.
-Deers' corpses glitches out and are difficult to pick up. 
-Too much dialogue at the beginning from the Old Man (a stark contrast from the gun and the deer out of the window setup--I love those and hope you guys keep showing narrative that way, through diegetic methods).