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(+2)

The almost trippy-like post processing fit really nicely with the visuals and music. There's a lot of ambience in this game, great job on that. Any kind of horror game puts me on edge haha.

I think the interaction audio was a little bit too loud, maybe a more subtle sound would improve or the age of trick of randomizing the pitch a little to make it less repetitive.

We made it way too trippy at first and even I got scared testing the game we added sounds the last second and forgot to tweak the volumes