why even save at all then? why not just make it a roguelike? and believe me I am using the axe lol, not sure where to go after I get the red key and the blunderbuss though
I might add a version with save game option. In terms of where to go, hm, i mean there is a door for the red key, it can be found if you go to the right side of the crypt.
that might make sense if you are making the game bigger. I could totally see that first area being the hub. though ngl it definitely makes the game tense without the saves. loved the game, gave me daggerfall vibes but as more of an FPS
I understand, but that was kinda the point, i wanted it to be "scarier", more dangerous than a regular shooter. But i've added a version with quicksaves/loads. Anyway, thanks for your feedback!
The Journal save mechanic was suppose to be the way you save. The town was supposse to be a HUB where you return. But yeah, since i've so far, decided to only make a demo version for now, it's kinda pointless i agree, i just didn't want to remove it)