Wow, 250K, that’s incredible! I don’t think I even reached that score during testing. Thank you so much for playing for so long and for leaving such a thoughtful comment. I’m really happy you enjoyed the mechanics and found interesting strategies in how to survive and counterattack.
As for your question: to be honest, I couldn’t add a win condition or proper ending due to the JAM time, so the game currently loops with infinite stages. Definitely something I’d love to expand in the future.
Regarding the issues: the red tinted screen is probably a WebGL rendering bug caused by memory overload. It might be a context loss or buffer glitch. And yes, the controls in connect mode can be inconsistent; I avoided attaching touch events to each bullet for performance reasons, but the position based detection sometimes fails. I’m definitely planning to fix those up! Your feedback is super helpful.