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A cool puzzle game with gradually increasing difficulty! It would be nice if I was able to partially see the strangers while looking down (while still not being able to see their field of vision of course). 

Ah yes probably a better idea than what I have going! Currently the idea was to make players have to time whenever they look back up to make add in some extra challenge, but if I just added in that little bit of vision for strangers, it probably would of been a much nicer mechanic to use. Thanks for the feedback!