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(+1)

Interesting idea, and well implemented! Good minimalist approach to the art style, and I found the music fit really well. Was definitely easy to cheese the score by getting an equilibrium and coming back after a few minutes and spamming cubes. You could take inspiration from Tetris and keep continually dropping weights but allowing the player to choose when to place then for a few seconds beforehand, if you wanted to de-cheese it a bit.

Concept was simple yet interesting, and the gameplay felt nicely polished. Good stuff!

Hey! I thought about your feedback and came up with an idea: each cube has its own timer that makes it drop after a certain time. But, just like in Tetris, you can drop them manually. Or there are enemie-cubes that keep the player engaged, beacuse he has to act. What do you think is better? Thank you for playing!