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Pretty cool and very ambitious - Balduin here :)

There is a lot to talk about I guess and a lot already has been addressed by the other comments.

I really like the style and art direction - your screenshots, trailer and thumbnails look fantastic - the whole branding overall, really helps create an appeal for the game! Getting it to run in browser would be 10/10 so even more people can play (a must have on itch!! and lock the framerate if you make downloads otherwise people's GPUs go crazy rendering ALL the frames per second haha).

I liked the general gameplay and idea, however it should opt into being a bit more floaty or high speed oriented to really play to it's strengths (maybe I missed something crucial?!). I had the feeling I was a bit caged-in after a while and it started to be un-fun to traverse the somewhat large worlds. Also the camera felt janky - I was very amused and surprised that by reading through your comments I realized that it acts as a guide :D 

I think a bit more guidance would not have been too bad. I think a smaller teaching level (to be fair your first area does this kinda already) would be nice so that you can really make sure the players do know all the controls and have the necessary information to fully immerse themselves into and enjoy the game.

My last point for now would be the voice acting and general delivery of the story. It is very nice that you have VA, it is kinda clear that it is AI and for me that breaks the immersion a bit but that is only a personal nitpick. I encoundered a bug in the first and second region where the VA just faded away when I moved to far from spawn ^^ There were also some other situations where I stumbled upon some text on screen that immediately disappeared again... 

Again you did a very nice job! And your portfolios look awesome, keep it up! I hope this wasn't to unfair or harsh - kinda in a late night game critique mood right now AND you asked for it haha so yeah :) Have a wonderful one mates!

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Hey Balduin! Thank you so much for taking the time to play our game and write your feedbacks here, it means a lot!!. Regarding the movement, the character will gain momentum if they hop around without stopping. Dashing and smashing down on the ground will also boost the momentum to a certain level. That was our intent with the core movement, I’m sorry if we didn’t convey that properly. We will definitely add more tutorial sections, fix voice lines and other bugs post game jam! I’m glad you like the overall art style too! thanks!

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Nice! Cool that you plan to polish it a bit after the jam :)

Good luck and have fun!