Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Visually are quite unique. I like the pixel texture style and enemy design. Music set a really cool tone (though I had very short riffs repeating quite frequently, not sure if a bug or by design). Definitely nails the DOOM vibe.

I admittedly didn't get super far into the game before giving up, It was very hard to tell when I was being hit so I was just sort of running around wildly and randomly dying, and then the game wouldn't resume so I needed to reload the page. One run I did manage to get a bit further and open a bunch of crates and get a different gun but then accidentally fell in a hole a died again. LMB to interact felt odd because I would fire off a bullet every time I opened a crate.

Also FYI fullscreening cuts off the text off on a 21:9 monitor, but I don't expect people to think about ultrawide monitors for a jam haha

Anyway cool submission.

(+1)

Thank you for your response!

I’m glad you enjoyed the art style! It’s an attempt to make a simple unique visual style that sets my games apart.

Its so amazing that you enjoyed the OST for the game. SavestateCorrupted did an incredible job!! You can listen to the whole 52 minute OST here: https://www.youtube.com/watch?v=USxI6vwveyo&list=PLGSlmTNz1GnUytUjhTK9LkNTHmtl9ZVWI

The riffs are because of the zone loading system. The riffs are played every time the zone changes. So it can be kind of goofy haha. There is a fix on the way for this one.

There are quite a few signposting issues with the game. Should have added a hint for the respawning.

After dying you can respawn using the Enter key. You can interact with both left mouse button and F.

The ultrawide monitor bug should be fixed in the post jam update. It has to do with the aspect ratio the game was built in.

Thank you netpro2k for playing! Stay tuned for future updates after the Metroidvania Month 28 jam is over!