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Hello ,just stumbled into your game from a post on Twitter .

So the game has a nice story set up (i love revenge stories) but I get the feeling this is a work on progress as there is plenty of room to improve.

maybe it's me but the trailer video actually looks better than the main game itself , why is that ?What happened to the cinematic intro ?

The sprite movement needs more calibration ,this is essential since you have us jumping onto small platforms .

The save points need work , after the player selects save , the player barely had a chance to move away before the pop up displays again ! You can literally get stuck at the save point when the game doesn't allow the player avatar to move away from the save point !

The ladder animation needs work ?

I am at the castle stage and I am stuck there at one of the ladders becos the aviator doesn't transition from climbing to walking mode so I am stuck there !

Just my 3 cents on your work so far 😁👍

 

Hey! First off, huge thanks for checking out the game and taking the time to share your thoughts, I really appreciate it! Just to give a bit of context: the game is actually being made for real Game Boy hardware, using an engine that sticks to the system’s original limitations. That means stuff like sprite movement, animation frames, and transitions can be a bit more rigid than what you'd see in modern games or even in the trailer, which is a bit more polished to show the vibe. That said, you nailed a couple of points that aren’t hardware-related. The save point issue and ladder animation are both things on my radar, and they’ll definitely get tightened up soon. And yeah, that transition bug you hit at the castle ladder, that’s a rough one, and I'll be working on a fix for that too. Again, really appreciate you playing, this kind of feedback makes the game better. Hope you’ll stick with it and see how it evolves! Cheers :D