To clarify even more. Genshin's pity system works where after 90 pulls, you get the guaranteed highest rarity item on the banner and after you hit that 90 pulls, your "pity", which is essentially your pull count, gets reset to 0 to start the count all over again. There are more nuances to the system such as whether you're guaranteed to get the limited 5 star on your current 90 pulls or not, and your pity resetting right after you get a 5 star regardless of if its the limited 5 star or not, but the most basic parts of it is what I described and what I was looking for
Viewing post in RPG MAKER MZ Plugin: Ultimate Gacha Minigame comments
Thank you for your clarification:
In both versions of the plugin, the functionality is similar, but not the same:
In the Ultimate Gacha Minigame, since it's built in a different way, what guarantees the rewards is the specific selected "Selectable" (let's call it "the button itself"). This means that using that option will give us the reward(s) of rarity "X" that we choose. That’s why it's within the Payment Methods, because it's related to the chosen payment method. And this gives you better control over the rewards received, as it allows more specific control over each reward.
In Gacha Minigame 2, it is configured as a general and global parameter, and regardless of the Gacha you perform, it will use those options so that if the count of rolls made reaches X or more, it grants X rewards of X rarity level. This applies to all gachas created, and you cannot control each one individually.
As you can see, they are similar, but not exactly the same. The Ultimate Gacha Minigame offers more direct and specific control over each button, while Gacha Minigame 2 is less specific but faster to configure.
I want to mention that each version of the minigame is different, and it's not that one replaces the other, but rather that they work in different ways and adapt in one way or another to the developer.
Now, returning to your main question:
No, neither of the two includes a system similar to the one you mention (nor was it my intention to copy it), as no record of previous rolls is kept.
Since I don’t fully know or understand how the system you mention works, you’ll understand that it’s difficult for me to program it, as I need to first fully understand how it works in detail and then translate that logic into code, adapting it to my current system. I can’t guarantee anything for now, but I’ll try in a future update to add to the Ultimate Gacha Minigame a functionality that aims to resemble what you mentioned. I hope I’ve answered all your questions. Best regards!