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(+1)

Wow, I really like the way the lighting work here! I've tried to achieve something like in a previous project but couldn't manage it. Are you just using"normal" PointLight2d / LightOccluder2D , or something else?

Also, having the faint green smoke to guide the player is very nice design. Game was very fun overall :)

(+1)

I used 2 point lights, one with the shadows turned on and one with the shadows turned off. It was a bit complicated to set up especially with the normal maps, lot of stuff looks too bright, probably because i wasn't able to set up the layermasks properly.