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(1 edit) (+3)(-1)

overall really fun but I feel like the sokoban angle doesn't really add anything and just makes the whole arrangement annoying to navigate; I'll figure out the solution and where to place all the dinosaurs but then I need to spend like 10 moves shuffling them all around to get them where they need to be. 

I feel like if the dinosaurs could just pass through each other then the placement gameplay would be a lot more enjoyable

(+6)

this was my initial instinct as well, and the first iteration of the game allowed for pass-through (well, swapping, but basically pass-through).  this had the added advantage of making a level generator WAY easier to do as well

unfortunately it also essentially ruins the game... the base matching rules are SLIGHTLY too simple / shallow / naive, and you need the slightly fussy friction of 16-puzzle to make it "complete". otherwise almost every level is disappointingly trivial

game design is such a tightrope! i know there was multiple other ways to introduce the "right" amount of friction tho and im eager to explore those possibilities in future games