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The concept is really cool. I really liked how the music changes with the day and night cycle ๐Ÿ˜ƒ. Overall, the game is great ๐Ÿ‘

Thanks! I thought that part turned out really well, although it meant giving up variable length nights (so thematically seasons). Alternately, I was considering doing it by pitch-shifting the music to match the selected night duration, but I didn't like how it sounded in testing. Maybe a set of curated pitch shifts would have worked, but even so, this is the speed I composed the music at, which is a definite bonus. Some of the ornamentation gets totally lost in the mix at faster tempos.