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Hey! Thanks for the feedback. There’s absolutely a problem in this build with lack of onboarding. It’s built as a mechanical prototype and, as you picked up on, it’s a test of whether the systems can support the necessary depth for a game like this.

But then I put it public, and before doing that I really should have put more effort into the onboarding and tutorialisation. Lesson learned, I guess!

Anyway, thanks for playing and for taking the time to leave detailed feedback