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very addictive and very competitive! keyboard controls were cramped with 3-4 people but that's more of my problem than the game's. controlling the triangle is easy to grasp and satisfying to master, and the implementation of those healing/ammo restoring pads add a bit of depth to the smaller fights between players. I do wish the nerf gun wasn't quite so common and that the weapon stores would eventually reroll after a period of time, but great variety in weapons that feel very fluid (the sniper rifle and the crazy rocket launcher especially!). Although some of the maps are pretty well put together, some could be a little more varied, with some closed-off zones. I find the destructible dirt environment an interesting concept, and maybe a stage with more central malleable terrain and blocked-off sections would be a fun challenge, forcing the players to create caverns to reach one another could produce some interesting emergent gameplay.

promising and very fun!!!

Thanks for playing and for the feedback!

Very nice suggestions and observations! The game's balance and the current maps are very much work-in-progress and the project is currently on hold as I don't really have a group of playtesters to constantly try this out with. But I'm sure I'll get back to this, to at least work a bit on balancing things out and especially to make more maps, to make this a nicer experience for anyone interested in this.