The game's concept is interesting, splitting fires to hit multiple targets and using push/pull fields to hit difficult trickshots is cool. Unfortunately the main way of engaging with the puzzles is by shooting the fire in a very precise angle; constantly repeating a shot for a level to find the exact correct direction is pretty frustrating after a while. Using a single fire to hit many different targets in some of the levels can be compelling though, and the presentation is sleek and consistent.