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The atmosphere is the first thing that really pulled me in—visually, the game looks great and the music (once it kicks in!) adds a lot to the mood. Combat works fine and the player animations are smooth, which made the action feel satisfying.

The feedback loop theme is represented nicely with the choice-based system between killing or sparing aliens—really cool concept with potential for deeper impact.

Some things I noticed:

Death animation glitches when hit by the enemy’s orb.

The key bindings (J for attack, K for jump, L for throw) felt a bit unintuitive—maybe consider standard controls like Space for jump, LMB for attack, and something like F or RMB for throw.

The UI is simple but could use a bit more polish.

One big thing: the screen size. On default it was too zoomed in and I had to manually zoom out in Chrome to play properly. You might want to enable fullscreen or adjust resolution settings by default for better accessibility.

That said, it’s clear a lot of effort went into this, especially since you made everything yourself. Good job! I’d definitely be curious to see a more polished version post-jam.