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Some additional feedback after playing for a while. The update you made made it much easier to understand the game and with some battle practice I managed to get much further. My experience can be divided into 3 parts:

Beginning - this is not very fun. The ship is too slow and hard to turn and battles are very long and hard to win. You get game over a lot until you've learned the trick. Delivery quests are a pain because they take ages. 

Middle - after upgrading steering, speed, and cannon cooldown a bit the battles become quite fun. Not too easy, not too hard and it's not frustrating to maneuver the ship. Delivery quests are interesting because they make you explore a bit.

End - you quite quickly max out the upgrades and battles become too easy. Finding enemy ships becomes the new problem and this is not fun as it's just trudging on an on over an endless sea. You've seen the same island many times over and delivery quests are not interesting anymore.

If you find a way to make starting out more engaging, and add more variety and balanced difficulty for the endgame, this could be great!

Thank you again for sharing your thoughts, reading them makes me happy!

I agree that the late-game can become quite repetitive, but we already have some ideas planned for expanding it -- though they might take a little longer to make.
As for the early-game, I don't want the player to be too strong in the beginning, as it would limit the potential for upgrades, hence the weak state the player starts in. But I'll see what I can figure out to make early-game more enjoyable, I might have a couple ideas. 

TL;DR: Thank you once again!
Late-game will definitely get content expansions. 
Early-game is more difficult to manage, but I'll see what I can figure out. 
An overall increase in variety is also planned, such as different islands.