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JayPayKay

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A member registered Dec 18, 2023 · View creator page →

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Thank you again for sharing your thoughts, reading them makes me happy!

I agree that the late-game can become quite repetitive, but we already have some ideas planned for expanding it -- though they might take a little longer to make.
As for the early-game, I don't want the player to be too strong in the beginning, as it would limit the potential for upgrades, hence the weak state the player starts in. But I'll see what I can figure out to make early-game more enjoyable, I might have a couple ideas. 

TL;DR: Thank you once again!
Late-game will definitely get content expansions. 
Early-game is more difficult to manage, but I'll see what I can figure out. 
An overall increase in variety is also planned, such as different islands.

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I'm glad you think it looks promising, and I thank you very much for the feedback!

- The starting state has been remedied with a boost in movement speed, and a starting island for your own choice of upgrades. 

- Audio will be implemented eventually, but it might take a little while. 

- A cannon cooldown indicator is also planned, and hopefully it won't be long until it's available. 

- A tutorial in general is of low priority, as this game isn't meant to reach a large audience; almost everybody that's played it has had immediate access to a developer. But an image based guide is now planned. 

- Upgrade explanations will be implemented somehow, and would potentially be a part of the previously mentioned guide. But a price display is now available. 

- The gold coin was just there for visual flare (Oskar insisted). The health bar is meant to display people, your crew, not ships. But I do agree that the HUD icons might be a little confusing and could use a redesign. For now I've simply tried to amend the plank inconsistency, by removing any mentions of healing; as you stated, the planks are meant to represent reparation. 

TL;DR: Thank you for your feedback!
The starting state has been improved.
Audio, and a cooldown indicator are both planned.
A guide -- to help new players -- will eventually be added.
Upgrades will be explained somehow, and a price display is now available.
Some icons might be confusing, and will hopefully be redesigned. 

The flying policeman put me in jail because I was too sexy :>

Cleo got stuck in a pipe :)))

My game doesn't have the speedrun strats >:(

I think I have a crush on Clickdar