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Good Challenge. I managed the third checkpoint a couple of times. The balancing seems quite tight. But usually I either make it (just) or I  messed up huge at some point and am nowhere near. I think I only had one near success. Yeah for me it feels like the wall jump is triggering where it shouldn't, from the corners or from too far away leading to some issues when jumping near walls. Maybe some extra stickiness on the walls when you first touch them could smooth that out a bit. Nice.

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Hey would you be kind as to record a short video of how the wall jump looks for you? When I test it I don't have the same problems.

Here you are, this should be viewable for a bit:

https://drive.google.com/file/d/1YoMGARdmWSmmRmr8rYVaCs-StRj1M02M/view?usp=shari...

The small issue at like 7 seconds isn't the worst, I suppose you're reading facing direction to determine where to push the player. The real issue is the notch jump attempts starting around 14 (approach from say, 12..5). For me, persists on Firefox and DuckDuckGo browsers (Win10). 

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Thank you GameCarpenter, this kind of feedback is really helpful to know because most of the time how I perceive things is typically not how they are always perceived. 😂 I am taking these things into account into my next projects and possibly if I continue or remake this game. Thank you!