Very nice! My first impression was that the artwork is beautiful. I like the way the game looks a lot. The controls were hard to figure out and the gameplay is bit chaotic. The movement of the orbs doesn't feel entirely predictable so I'm left guessing where they're going to be and when to hit the corresponding buttons. It's also hard to remember which button corresponds to which orb (though that might just be part of the challenge of the game!). The few times I did get the hang of it though, I definitely felt that rush of timing and precision as things sped up and tension grew. The gameplay has a lot of potential!
Viewing post in Orbyrinth jam comments
Hey thanks for the nice words! We had to rush the end of it so we didn’t really get around to balancing it unfortunately, as well as getting some assets in that were ready made. Glad you got to experience some cool moments though! And yeah not breaking into habit with patterned key presses is part of the difficulty. The orbs are not entirely random in terms of which one will target the next interactable, but delta angle, distance, and speed are all factors so it might as well be random haha.