Turns out that Unity's web support for shaders is non-existent, so when we try to build for web almost everything is invisible. We have custom shaders for things so this means we can't build for web unfortunately, sorry!
desh0wiz
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A member registered Jun 08, 2025
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Hey thanks for the nice words! We had to rush the end of it so we didn’t really get around to balancing it unfortunately, as well as getting some assets in that were ready made. Glad you got to experience some cool moments though! And yeah not breaking into habit with patterned key presses is part of the difficulty. The orbs are not entirely random in terms of which one will target the next interactable, but delta angle, distance, and speed are all factors so it might as well be random haha.