thank you so much for such an extensive constructive feedback! Since jump is something basic in most games, that was not on our priority list...I actually liked that the user's instinct is to jump then and that's enough to learn. (but yes, maybe it makes sense to do it this way!)
A lot of the movement was simplified to solve camera clipping issues, but we really need to address the fundamentals there - yess, the core movement needs to be smoother and more intuitive, the camera is definitely too sensitive making it difficult to be precise.
And we did not know we could sink below the map - will you be able to tell us how and where; if possible?
You're on point about the voice too!
I'm glad you enjoyed our little environment.