Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The environment and visual style is breathtaking, though the soulless voices are quite startling and do not fit a lovely and vibrant world such as this. 

For those with motion sensitivities, the high speed at which the camera rotates may cause issues, an issue which is amplified by standing completely still. Players may also feel confused by a lack of backwards mobility, and somewhat ironically, how the instruction to “jump” is submerged in the terrains foliage and not visible until after one has jumped… This may be fixed if text appeared above the character, or fixed at the top of the screen instead.

It is also possible to escape the map and sink below it, which can only be fixed by using the “restart” option. However, doing this will cause errors with the main menu.

(1 edit) (+1)

thank you so much for such an extensive constructive feedback! Since jump is something basic in most games, that was not on our priority list...I actually liked that the user's instinct is to jump then and that's enough to learn. (but yes, maybe it makes sense to do it this way!) 

A lot of the movement was simplified to solve camera clipping issues, but we really need to address the fundamentals there - yess, the core movement needs to be smoother and more intuitive, the camera is definitely too sensitive making it difficult to be precise. 

And we did not know we could sink below the map - will you be able to tell us how and where; if possible? 

You're on point about the voice too! 

I'm glad you enjoyed our little environment. 

But of course... Here is some footage.

(+1)

Ahh so you chose Ending 3: Falling into the void! On a serious note, we need to recheck our colliders; thank you for the effortssss damn