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Part 2 is out now! And as a disclaimer, I do come off a bit sour in this one, irritations of life kinda fused into my gaming experience. Along with the fact that I had to record this TWICE, as my recording was interrupted my a power outage. Regardless of such now that I have played through a bit more (still not done yet btw) I have some new critiques to make.

Firstly, the pros:

  • You really do show the sense of tension well, where more mad folks appear, the surrounding atmosphere tenses up.
  • I didn't really use this to full effect but still great ideas is being able to hide will come pretty useful at times.
  • I find the idea of taking time to rummage through chests and closets pretty interesting (though I hate that it sounds like someone's coming around the corner in some cases.)
  • Finding loose scraps of food does emphasize your idea of the survival aspect of this game.
  • You have added a lot of QoL elements that I find interesting, going close to windows you can faintly hear rain or wind, You can walk on corpses and they make a faint squish sound (weird but cool). And probably the aforementioned pros I brought up add to this well.

Cons:

I only have one can but its a big one in my opinion.

  • The combat is sort of annoying, not necessarily bad ideas with the combat mechanic as I feel this game is more-so trying to avoid these maddened people rather than fighting them. But I feel it could be more of an even playing field if the weapons I pick up don't break so easily if at all. Like I already have to deal with tripping if I run too much, and it takes up a lot of stamina when I swing, I think adding durability to the weapons creates too much of an imbalance for players. Not suggesting they need to be stronger but I think I would have a slightly higher chance to get myself out of trouble a bit more effectively if the ladle I found wouldn't break but as a balance only did minor damage. Though the shards of glass makes sense, I don't expect that to physically remain in one piece after multiple uses. I think it needs to depend on the weapon. Though I'm usure how many weapons there are currently.

Despite this I'm really enjoying the demo, and you've done great work so far. Expect part 3 soon!