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(+2)

As a pixel-aesthetic enjoyer I can appreciate the visuals, cool background and calm music, but the gameplay is a bit lacking imo, it seems to be a cookie-clicker-like? not a bad concept to work with but there's too much happening onscreen thats confusing (constant dialogue popups moving in/out of view when hovering over stuff), but at the same time there's not enough info about the mechanics (ex: how much do stuff cost in the shop? what do I need to do to unlock the other stuff? why are there 2 'buy' buttons? etc). Visuals are peak but the actual gameplay could be polished up imo

Yes, it was meant to be a clicker game. The tooltips were distracting, and the info was a bit lacking, yeah. Gotta update after the rating period ends. Thank you for playing.