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(+2)

I love the concept too, though it has space to improve.

I found the controls a bit tricky. In the last level I jumped quite often accidentally into the water. Also a few times the light did not kill the ghosts, instead they got me, which feels like a bug. The high ghost spawn rate in the last level was also a bit annoying, but ok, as it is intended to add some difficulty.

Otherwise the delay / wait time until I got the light in was a bit too long, which resulted in pressing q a bit too often in a short time, resulting in additional unwanted deaths, accidentally turning the light off again.
It was fun, but if would have been much more fun if the issues weren't there.

(+1)

Thank you for the feedback! Regarding the issue where the ghosts weren’t killed, it might be because I turned off the light’s damage too early. As for the waiting time before getting the light, quite a few people have mentioned that as well—I agree it’s too long. If there’s an update in the future, I’ll make adjustments to improve that.