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Jeldrik, Balduin, Kurt and Mona -

this is easily one of the more memorable games i have played in this game jam. 

one of the biggest highlights: you made this 3D game playable on browser - i love your priorities! 

the silly commentary was so comforting - made me feel like someone was always there. loved the sense of humour and personality. 100/100 on intuitiveness.

i loved the use of classic reverse psychology to give us motivation to feed the so-called "monsters". loved how light-hearted everything looked and the subtle emphasis on how they were not dangerous - which would nudge even the more reluctant players. appreciated how they were plenty of doughnanas that you feel like you can afford to feed these cute critters. 

coming to these cute critters, i love how they might not fit the definition of conventional cuteness - but how through the attention and care given to animations; they come across as so delightful - the kind of charm, say, Toothless from HTTYD has.  i wanted to keep petting them!

also, simple mechanics really fit this context...i won't ask what the ruins are all about, but what on earth is 0451?

sending you much love and doughnanas!

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Heyyy, Balduin here - thank you!! That's such a nice and wholesome comment <3

You really appreciated everyone's individual work, that is so nice to see. It is also very reassuring and cool to see, that the "simple" mechanics and quirky dialogue (Mona's idea with the kind of radio messages) were well received. I don't know if Kurt was inspired by Toothless but I definitely agree with you - it's the same spirit and cuteness vibe hehe.

We are all really proud of Animal Time and comments like yours (and everyone else!!) make game-jamming really worthwhile! 

Also personal thanks at this point for the environment and dialogue appreciation :D very cool that you even found and mentioned the easter egg - 0451 is the classic reference to System Shock and the Immersive Sim genre as a whole and as a big admirer of these games I have to hide it in my games too - even if we do not have keypads that you unlock with that "secret" code haha.

Again, loved your comment - thank you thank you! Have a wonderful day/night and see you around.

(+1)

Hello again, Balduin!

Yesss,  all of your contributions come together to make a quirky little symphony! Thank you for introducing me to the term 'immersive sim!' I feel like you care a lot about player agency and system design (I do too even though it's so hard to convincingly implement sometimes) ...maybe I'll take a good look at System Shock. And I think simply researching about 0451 will open a tiny door into a big world I'd love to explore... 

You too, have a wonderful day or a..good night!