Fun little hack and slash!
You might have noticed lag spikes when you first attack an enemy and when you kill one. That’s caused by the particles (the blood and death gib effect). If you want to avoid those lag spikes in the future, you just have to instance those particles into a loading screen or the main menu before the level, and activate them there. That will load the particles into memory before the level and prevent the lag spike occurring during gameplay.
Was a fun time. No camera issues on my side. Solid!