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I really liked the overall atmosphere and vibe of the story and art style in this game, and the music track, although a bit too short, was super nice. One thing that did bother me a bit was the text explaining the controls, and the fact that the UI was so large—it made it harder to enjoy the game world’s art.

The main issue I had with the gameplay was how tough it was to control the character. Maybe it's just because I’m not used to this kind of keybinding, but also the way the character stops to attack instead of letting me move while attacking made combat feel a little unfair at times.

Some parts of the level felt like I had to take damage to progress, especially the top part of the first corridor. The ghost kept following me and wouldn’t let me climb up without getting hit, Haha.

I really liked the idea of the ranged enemy, but I couldn’t jump over its bullets, which made it a bit too difficult to deal with.

Overall, I enjoyed finishing it and had a good time. It’s a shame you couldn’t finish the project. Sorry if it sounds like I had a lot of criticism,  it’s mostly just the character controls that gave me a hard time. :) (Btw, I tried finishing the game without hitting anyone like the character suggested but couldn't pass the first enemy lol :) )

(+1)

Thanks so much for playing my game! I referenced the old Castlevania games on the NES for my controls which, in retrospect, probably doesn't translate well to a keyboard...oops. I also really wanted to focus more on storytelling as I know my art and level-design aren't my boon, but unfortunately  I ran out of time towards the end. I'm still really glad you enjoyed the atmosphere and vibe that I could fit in with what time I had. Again, thanks so much for playing and giving feedback!