Very cool concept, gives a bit of spore vibes. But there's just way too much stuff going on. It's really hard to see weather you're safe to switch layers or not. Maybe only show the layers next to you. or hide them all and give a safe radius upon switching. or give a preview on switching.
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Thank you for your detailled feedback! Really glad you enjoyed the vibe, even though I must admit: that's a bit of a sore spot. I experimented with shaders for a day that blurred the layers below and above, like a real microscope would, but the CanvasLayer / Shader ordering (also tried BackBufferCopy, Viewports and shader per object) was always blurring stuff I din't want blurred, and kept things in focus that were supposed to be blurred. That's why I've ultimately settled for alpha modulate, but I admit it could be better. Thanks so much for playtesting!