Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really liked the idea of choosing effects through a roguelike-style coin flip. The physics-based coin flipping is also a fun concept, but once you get used to it, it feels like you can consistently get the result you want. Maybe each coin could have its own characteristics, so even if you drag them the same way, they’d flip differently depending on the coin. That could add an extra layer of strategy!

Awesome idea, really appreciate it!