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(1 edit)

Dude, if you’d actually played the game, you’d know the badge flips are 100 % skill based. Each flip is a physics simulation, the length of your mouse drag equals the launch force. The only “luck” is whether you slip up on your own input.And did you notice you have to pay your due for every few flips? The goal is to pay off all your due, that’s “Everything at a cost”. I’m open to feedback, but please play the game first before you comment.

(2 edits)

I did play the game and did notice the dues.

I'll cope to blanking a bit on the "paying dues" part being "everything at a cost" because it struck me more as a target than a cost. I apologize for that statement, and I've adjusted my rating accordingly.

However, the flips being skill based and not luck based is not something that was obvious to me at all.  When someone seems to be missing a critical point of your game like that, it's good to take a step back and wonder "Did my game convey that clearly?" rather than immediately jump to the conclusion that the person was commenting in bad faith.

Beyond the flipping, on my first go through, I'm about 50% sure that even with perfect flipping, it would have been mathematically impossible to actually hit the goal because none of the faces that came up in the 'bank' would have given me enough money. That's part of what I meant by "too luck based".