Thank you, glad you enjoyed it! There were lots of things that still needed a sfx or vfx but I couldn't get around to adding them all in time.
I agree about the punch, I wanted to make it a cool high-risk, high-reward type of attack, but none of the enemies justify using it. It can definitely use more time in the oven, as well as encounters that it'd work well against.
For the mushrooms were you using the downward slash to bounce off them or trying to time your jumps on them? The latter is a bug that ended up confusing a lot of those who played, as I never taught the player about the downward slash or that it can be used on the mushrooms and enemies.