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I cannot for the life of me figure out where to dump materials to feed the machine after the intro part. I've tried throwing them at glass walls, the vents and the posters that say FEED.

Despite that I had a lot of fun exploring and dashing around the different rooms. The movement took a minute to figure out but after I got a hang of the dashing I was zipping around which is a highlight for me in this game.

Art style is a vibe which I am here for, the consistency is fabulous but it did make reading the text along the bottom of the frame impossible, especially while I'm zipping around trying to beat the clock.

I'll echo Varii: The presentation here is amazing, but the game kinda lost me.

(+1)

after entering enough rooms you will loop back into the main room in order to deposit the materials, the intro sequence saying "come back" and the locked doors saying "go forward" are meant to teach this but after so many rooms players might not find this goal

a solution i may implement later is to reduce the number of rooms before the first loop so the player understands they will come back to that room