Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

This feels very HyperCard-native.

Like, they give us MacPaint tools to draw scenes with, and they give us a scripting language to make cool code/graphics toys with, so a lot of stacks back then had MacPaint-y visuals telling a charming story, or were single cards covered in buttons that would generate art.

Your stack does both, does them well, and does them together, which I especially enjoy.

(I named my shadow animal Sadie.)