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(+1)

I really appreciate that you didn't just got inspired by the node buster genre, but what's unique in your game, is the gameplay changing,

The fact you start focusing on the launch, then you have to control WASD, then you have to shoot, 

I really hope in future you'll stay on that mindset, maybe having homing missiles that you control with mouse, shield that you can have with E, Space for dash in future, then maybe for another "universe" you are more in a  topdown shooted instead of horizontal, this is a neat way of exploiting the node buster/astrodle genre !