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It is incredibly impressive in a limited time to create a work of art so polished, like a lustrous, shining gem. You and your brother share a clear creative vision.

The only encountered issues were a lack of “sfx” for dialog, and complications when jumping. At times, the character left the platform and attempted a jump just a moment too late, causing a great fall. To remedy this, the mechanic known as “coyote time” may be of great assistance.

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Thak you, glad you enjoyed it! Yes, unfortunately we ran out of time to implement all the sound fx we wanted to. The platforming also does need some work, I was thinking of ways to try implement coyote time in the game engine, but I also ran out of time to do so. Thanks again for playing and the feedback!