Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hmm... I know it worked previously, and I'm not aware of changes made.
However, I do see a logical thing that might cause a problem? I've made the adjustment for the next bug fix. So not sure but hopefully that'll help?

(3 edits)

Hopefully it works but if not then oh well. Just something to work at in my opinion, even if that takes a few tries. It did indeed work fine before, I can confirm, having played through multiple times(for different ways) and doing the SQ each time.

Thank you for getting back to me by the way, especially so soon after my comment.

final note: I have a feeling(intuition/hunch kinda?) that it's something to do with the healing at the start of every turn. I'm not a programmer or anything though so probably shouldn't trust my feeling about that.

Well, the logic check I adjusted was making it so the logic check for if it was at zero HP went as frequently as the logic check for if it wasn't.
So hopefully.

(+1)

Well that was certainly a lightning fast update! Damn!

(+1)

Your issue was definitely a trigger that I should do one before the walkthrough one. Hopefully it works!
Doing patches without needing to do full builds for each platform is *much* quicker to do, too. So that helps.